Thursday, June 2, 2011

Imperial Guard Army List


With all notes mentioned in the previous post, this is the initial army list I have begun to build. It is the bare bones of what it is I want to accomplish with my Imperial Guard army, to be built upon as I continue with this hobby.

To keep it simple, I have started with 1500 points.

The previous post in mind, I have used a lot of indirect fire with the five Mortar Teams, the two Griffons, and the Master of Ordnance. This will, at least I hope, demoralize the player, who will send more of a force than is needed to take care of this relatively minor threat. There are a lot of bait tactics that can be used should that work to my advantage. The heavy support comes to me with as many snub nosed, high STR low AP weapons as I could cram in. Two Demolishers and a Medusa should help to make any enemy armor want to keep out of sight, which means out of its own sight of my men. I then have at least double the men to what most armies will bring to a 1500 point game.

THE LIST: 1500 points
(edited after helpful comments)

Company Command Squad
 Regimental Standard, Medi-pack, Master of Ordnance

Infantry Platoon
Platoon Command Squad
 Vox-caster, Grenade Launcher (x3)
Infantry Squad
 Grenade Launcher, Autocannon, Vox-caster
Infantry Squad
 Grenade Launcher, Autocannon, Vox-caster

Infantry Platoon
Platoon Command Squad
 Vox-caster, Grenade Launcher (x3)
Infantry Squad
 Grenade Launcher, Autocannon, Vox-caster
Infantry Squad
 Grenade Launcher, Autocannon, Vox-caster

Heavy Weapon Squad
 Mortar (x3)
Heavy Weapon Squad
  Mortar (x3)
Heavy Weapon Squad
  Mortar (x3)
Heavy Weapon Squad
  Mortar (x3)
Heavy Weapon Squad
  Mortar (x3)

Scout Sentinel Squad
Scout Sentinels (x2)
 Autocannon (x2)

Leman Russ Squadron
Demolishers (x2)

Ordnance Battery
Medusa (x1)

Ordnance Battery
Griffon (x2)

 
(picture taken from games-workshop website)

6 comments:

  1. Truthfully, I'd lose the Master of Ordinance -- his pie plate is simply too inaccurate. I'd also drop the bastion breacher rounds, they really don't buy you that much -- pie plates are poor anti-tank.

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  2. I appreciate the help. I would like to keep the Master of Ordnance, inaccurate still his template will work toward my goal with this army. I can drop the Bastion-breacher rounds, however. That would leve me a spare 10 points to find a place for.

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  3. I like the fact you're going with an unconventional list. When you get rolling and start playing some games, I'd be very interested to see how things work out, so make sure to post some batreps (with pics, please!). Good luck!

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  4. Thank you, Jonathan. It will be a while, as a starving med-student I have to piece this army together little at a time, but I will be sure to have a batrep as soon as possible.

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  5. You'll probably find that the mortar squads draw an inordinate amount of attention (which is a good reason to have them :))

    At some point you might want to find points for an astropath so that you can reliably play out-flanking games with the scout sentinels.

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  6. Hudson, he is in my plans for moving from 1500 to 1750, but model him as an Intelligence/Operations Officer rather than a psyker. I also have some veterans in the plan to be modeled as engineers/demolition specialists.

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